Based on Real Life Attributes, I Give You…

Authored by Jeremiah Alexander Henry

My AD&D Persona

I Am A: Lawful Good Human Monk/Wizard (3rd/2nd Level)

Ability Scores:
Strength-13
Dexterity-14
Constitution-17
Intelligence-18
Wisdom-17
Charisma-16

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don’t cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good —- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good —- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral — XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral – XXXXXXXXXXXXXXXXXX (18)
Lawful Evil —– XXXXXXXXXX (10)
Neutral Evil —- XXXXXX (6)
Chaotic Evil —- XXXXX (5)

Law & Chaos:
Law —– XXXXXXXXXX (10)
Neutral – XXXXXX (6)
Chaos — XXXXX (5)

Good & Evil:
Good —- XXXXXXXXXXXXXX (14)
Neutral – XXXXXXXXXXXXX (13)
Evil —- (0)

Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXX (6)
Elf —— XXXXXX (6)
Gnome —- XXXXXXXXXXXX (12)
Halfling – XXXXXXXXXXXX (12)
Half-Elf – XXXXXXXXXX (10)
Half-Orc – (0)

Class:
Barbarian – (-29)
Bard —— (-21)
Cleric —- (-4)
Druid —– (-15)
Fighter — (-2)
Monk —— XXXX (4)
Paladin — (0)
Ranger —- XX (2)
Rogue —– (-4)
Sorcerer — XX (2)
Wizard —- XXXX (4)